AI Insights · Timothy · January 2021
Top 5 Simulator Games on Android in the UK - Q4 2020 Performance
An analysis of the top 5 simulator games on Android in the United Kingdom for Q4 2020, detailing downloads and active user trends. Insights provided by Sensor Tower.
The final quarter of 2020 saw interesting trends in the simulator games category on Android in the United Kingdom. Let's dive into the performance of the top 5 simulator games during this period.
Let's Be Cops 3D by Kwalee Ltd showed a peaking trend in downloads, reaching up to 55K in the week of October 19th, then gradually declining to 18K by the end of December. The game's weekly active users mirrored this trend, starting at 72K in mid-October and falling to around 35K by the year's end. The game's revenue saw an initial increase, peaking at nearly $300 in early November, before experiencing a decline, stabilizing around $50 in the last week of December.
Sushi Roll 3D - Cooking ASMR from SayGames Ltd, released in mid-November, quickly gained traction with a sharp increase in downloads, peaking at over 76K in early December. Weekly active users also saw a significant rise, reaching approximately 138K in mid-December. However, the game did not generate revenue during this quarter.
Lion Studios' Pawn Shop Master experienced a steady decrease in downloads from 83K at the start of the quarter to around 17K at the end. Revenue followed a decreasing trend, with a slight uptick in late December to around $250. The game's weekly active users decreased from 110K at the end of September to around 23K by the end of December.
Gismart's Foil Turning 3D did not report any revenue for the quarter. Downloads for the game showed a downward trend from 46K in mid-October to just under 10K at the close of the year. Weekly active users started at approximately 73K in mid-October, decreasing to around 18K by the end of December.
Lastly, Teacher Simulator: School Days, also by Kwalee Ltd, saw a significant spike in downloads in mid-November with 67K, which then declined to around 24K by the end of December. Active users peaked at over 91K in late November and saw a decrease to approximately 38K by the year's end. Revenue for this game remained low throughout the quarter, with a slight increase to $23 in the final weeks.
For more detailed insights and analysis, Sensor Tower's comprehensive data provides an in-depth look at the mobile app ecosystem.